Epic Games Logo

Epic Games LogoEpic Games Logo PNG

“Follow the sign and you will enter a special gaming world,” the Epic Games logo invites. There is a mystery and a share of fantasy in the emblem. The player never knows what lies behind the plot twist and what direction the game will take them.

Epic Games: Brand overview

Fans and computer game enthusiasts know the products of Tim Sweeney’s company, Epic Games, Inc., formerly known as Potomac Computer Systems. The company is a developer and publisher of video games and related software. Its founder created and released the first commercial video game, ZZT, in 1991 at his parents’ home in Potomac, Maryland, which was a hit with gamers at the time. Within a year, the first success had already contributed to the company’s expansion and a name change to a more resonant one: Epic MegaGames, Inc. At the same time, the staff expanded, with Mark Raine from id Software appointed Vice President. After moving to Cary in 1999, the company shortened its name to Epic Games. In 2014, Guinness World Records called the Unreal Engine developed by the studio “the best engine at the moment.”

Meaning and History

Epic Games Logo History

Having started his business as a computer consultancy in his parents’ home in 1991, Sweeney, faced with the need for substantial investment and labor to develop it, gave up on that option. However, without self-promotion, the successful launch of the first game by an unknown company gave him a new direction for developing his ideas, reformatting the business to focus on creating video games.

The beginning of 1992 marked Sweeney’s realization that the game world was already rather densely populated with big, world-renowned studios, such as Apogee Software and id Software. To somehow enter this market, and even more to make a loud statement right away, was not enough to make 1-2 popular games. It requires in-depth marketing, a well-thought-out image, an attractive name, and an original company logo. The renaming to Epic MegaGames seemed impressive and original to him. It sounded like the name of a large, solid organization, even though its founder, manager, and employee were all one person.

Mark Raine, who became Sweeney’s partner in the same year, was a tremendous help in organizing the company’s promotion. His experience at ID Software proved valuable for business development. Having connections and handling marketing, sales, and publishing issues made a significant contribution to the new company’s successful growth. During one season, the studio’s development required the services of a wide range of specialists – programmers, designers, composers, and artists. Twenty employees were invited to work and formed the studio’s core team.

The company has become widely known among developers of electronic video games because of its Unreal Engine. As it develops it, the studio simultaneously launches its video games, including Fortnite, Gears of War, and Infinity Blade, all of which use Unreal Engine. Its application demonstrated excellent results. Subsequent refinements have enabled its successful use in video games developed by other developers. But this was preceded by years of hard work and struggle for a place in this type of business. The next year, we expanded to 30 employees.

Epic Games Symbol

In 1996, the company was approached by the Polish studio Chaos Works to help with the release of its shooter, Fire Fight. In 1997, the staff increased to 50 people worldwide. The following year, its new Unreal Engine opened many possibilities for further unique developments. That same year, the Unreal series of games launched with Digital Extremes, a three-dimensional first-person shooter that immediately became popular with gamers. This fame made the engine in demand among other developers, allowing the studio to pursue a new direction: implementing a unique but already licensed engine.

Significant changes occurred in the company in 1999. Increasing the number of employees and the volume of tasks to be solved required a revision of the approach to collaborative work. Previously, many of them worked in their own country. However, the development of Unreal required all its creators to work together under one roof. The company moved to Cary, North Carolina, and occupies an impressive facility that meets current needs. At the same time, the word “Mega” was removed from the name, as it was no longer necessary to convey the appearance of a large organization. Since then, Epic Games has become a “big” company, known far beyond the United States.

In 2019, the studio won the British Academy of Film and Television and was awarded the Engineering Excellence Award from the Hollywood Professional Association. Organizing contests, cybersport events, and investing have increased the project scale and the company’s profitability.

The right marketing approach has also played a great role in the company’s development, enabling it to respond quickly and effectively to changes, promptly changing the studio’s image and aligning with the spirit of the time. Its emblem has undergone several changes, each time demonstrating the new logo’s success in fulfilling its purpose.

1991 – 1993

Epic MegaGames Logo 1991

The first logo was designed under the first name change when Sweeney made his first risky move, hoping to raise his company’s profile. The composition reflected the state-of-the-art computer technology at the time. It was perfectly suited to establishing himself as a major player in the development and distribution of video games.

1993 – 1995

Epic MegaGames Logo 1993

The company’s rapid development, its use of computer technology, and its primary focus on developing new game technologies and game systems led to a rethinking of its logo and image. The new logo became three-dimensional, in the form of a metalized plate and a label, with the first word of the name in convex text and the second in convex text. The color solution created the required perception of the plate’s steel material, and the letters of the first word were set in a blood-red gradient.

1995 – 1999

Epic MegaGames Logo 1995

The version of this period will last until 2005, carrying forward only technical changes.

1999 – 2005

Epic Games Logo 1999

In 1999, the logo gained clarity and sharper image quality thanks to computer technology and graphics. It would no longer contain the word “Mega .”It would become the company’s demo logo for the first time at the release of Unreal Tournament (1999)

2005 – 2015

Epic Games Logo 2005

In May 2005, the company will unveil a new emblem that retains the general idea of the previous version while simplifying it. It is a downward-pointing vertical pointer in the traditional steel design, with text throughout its free space and a small isosceles triangle pointing down at the apex. The text is black, and the triangle, made visually voluminous, is filled in red with a gradient transition from lightest to darkest.

2015 – today

Epic Games Logo

The desire for concreteness and brevity, which are today’s trends, led to a revision of its emblem. As a result, the modern company logo, preserving the general contours of the previous one, has become a simple label. It is believed that the company’s fame has grown to the point that its brand is easy to visualize. Today’s simple version is quite enough for the company. Since November 2015, it has been the official emblem of Epic Games.

Font and Colors

Epic Games Emblem

Most gamers and fans of the company’s game consoles participated in developing the new sign in response to Epic Games’ request. By a majority vote, they chose the logo that appears on all company products, the portal, and social networks. Its color scheme is simple, laconic, and contrasting only white and black. No gradients, full colors, rainbow colors, or shades. The black field of the pointer and the white triangular arrow at the bottom, with the white font, the company name in its field.

The text is in capital letters. The first word occupies “EPIC” almost 3/4 of the area of the pointer. Under it is “GAMES,” in a smaller typeface that matches the width of the first word’s borders. The small arrow-triangle under the second word of the company’s name is symmetrically repeated at the tip of the pointer. This is ensured by the parallelism of its sides with the pointer’s sides, forming a downward-pointing wedge.